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All design work

Untwine / iOS & macOS

Make room for the hard part.

Can naming the feeling make a task easier to approach?

My role: Product design, visual identity & implementation

Design decision 1

Make room for the hard part.

A task can be quick and still feel impossible. Untwine makes that distinction visible, then offers a gentle way forward.

The design challenge

A productivity interface should help someone approach a task without turning discomfort into another performance score.

Today: a familiar list with room for emotional context.
Today: a familiar list with room for emotional context.
Support at the point where a task gets stuck.
Support at the point where a task gets stuck.

Design decision 2

The feeling belongs to the task.

Emotional difficulty sits alongside priority and effort. Weather symbols give that feeling a compact visual language.

Separate the dimensions

Urgency, effort and emotional weight answer different questions.

Pair symbols with language

Weather is a metaphor, not a diagnosis. Labels make the meaning explicit.

Weather lives with each task, where it can inform the next choice.
Weather lives with each task, where it can inform the next choice.

Design decision 3

Offer a smaller next move.

When a task is difficult, the interface opens possibilities: find a small action, make space, or set it aside.

Lower the commitment

The next step can be smaller than finishing the task.

Keep agency visible

Suggestions support a choice; they do not prescribe one correct response.

Suggested next actions are attached to the task itself.
Suggested next actions are attached to the task itself.

Design decision 4

Two endings. Equal care.

Completing a task and choosing to stop receive the same final swan mark. The identity belongs to the experience, not to a reward.

Before

The flow used its earlier header treatment.

Kept iteration

A small morphing mark follows the flow. All three swan variants were retained after controlled visual comparison.

A deliberate constraint

No celebratory hierarchy between completion and setting aside.

Before: same-state control.
Before: same-state control.
Kept: the mark becomes part of the flow.
Kept: the mark becomes part of the flow.

Design decision 5

One character, two platforms.

A quiet visual language travels from a compact phone list to a spacious desktop workspace.

Consistency without duplication

Shared typography, weather language and line art; layouts respond to the platform.

Next research question

Do people understand emotional difficulty separately from effort when first adding a task?

macOS: persistent navigation and room for a longer task list.
macOS: persistent navigation and room for a longer task list.
iOS: patterns remain readable within a narrow viewport.
iOS: patterns remain readable within a narrow viewport.