Everywhen
LiveA daily guessing game about where things are — and when they happened.




Work
Products I've designed and shipped end-to-end — from systems architecture to polished UI.
A daily guessing game about where things are — and when they happened.




A narrative life-sim I designed, built, and shipped solo.




A 542-figure archive I designed and engineered end-to-end.



An iOS app I led from build pipeline to App Store launch.



A native iOS app in Swift + SwiftUI that I designed and shipped solo in a weekend — now with a native Android twin.




A calm sleep-habit app — sleep well tonight, and a piece of the world becomes yours.



A to-do app for the tasks you keep not doing — because they're hard to face, not hard to understand.



A wheel of life you have to earn — twenty-four questions draw it, and nothing else moves it.



An idle empire game on a real map, where influence spreads as a front rather than a jump.
A quiet journaling app under a living sky.



Features for a long-distance-couples app.


