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Résumé

Product design

Product designer and engineer who takes products from framing through interaction, visual systems, and implementation. Designed and independently shipped fourteen apps, owned a startup mobile product end to end, and began my career in motion and UI/UX design. I use working software to test design decisions and carry the details through release.

View product design résumé (PDF) ↗View design case studies

Experience

Sunlit Studio

Design Engineer

11/2025 - Present

Remote

  • Designed and built Everywhen across native iOS, Android, and responsive web, adapting map guessing, timeline controls, and a collectible Passport to each platform.
  • Art-directed Ice Age Life's icon system and narrative hierarchy, with shared visual rules and a rejection process. Reached approximately 200 organic mobile downloads over roughly four months.
  • Used player feedback and production diagnostics to correct double-counted mortality hazards, then checked demographic changes with seeded simulations.
  • Designed Untwine around emotional difficulty as a task property, with supportive next steps and equal treatment of completion and setting a task aside across iOS and macOS.

WingRep.ai

Software Engineer - Product & Mobile

12/2024 - 11/2025

San Francisco, CA

  • Owned the startup's mobile product from interaction design through React Native implementation, designing distinct rep and manager experiences over one shared data model.
  • Recruited pilot users and ran feedback in Slack; removed an emotion picker I had designed and built when a plain survey tested better.

MeU Connect

React Native Developer

03/2024 - 12/2024

Hanover, NH

  • Designed and built expressive product moments for a long-distance-couples app, including animated stickers, live location, and daily prompts where motion carried meaning.

DALI Lab

Motion Designer, then UI/UX Designer - Part-time

03/2021 - 03/2024

Hanover, NH

  • Designed DataVinci and Dartmouth's course-selection redesign from user research and interviews through wireframes, Figma prototypes, motion, and component patterns delivered to build teams.

Education

M.S., Computer Science & Digital Art

Dartmouth College

Hanover, NH · 08/2022 - 08/2024

B.S., Computer Science

Dartmouth College

Hanover, NH · 09/2017 - 06/2022

Skills

Product Design

interaction design, visual design, information architecture, prototyping, design systems, user research, accessibility, product strategy

Craft & Tools

Figma, motion design, Illustrator, After Effects, art direction, UX writing

Implementation

React, React Native, TypeScript, SwiftUI, HTML/CSS, prototyping in code, AI-assisted development