Timothy Yang / Product design
Care in the details.
Clarity in the whole.
I design and build products that make difficult things feel approachable. Selected work in interaction, visual systems and the small moments that give an app its character.
Untwine 01
Make room for the hard part.
A task manager that treats emotional difficulty as something the interface can acknowledge.Explore the case study

Everywhen 02
Curiosity, one place at a time.
A daily history and geography game that turns a guess into a story worth keeping.Explore the case study

SleepMap 03
A habit with something to keep.
A gentle bedtime ritual that makes accumulated progress visible on a map.Explore the case study

Ice Age Life 04
A complex world, within reach.
A prehistoric life simulation shaped around readable choices and a cohesive illustrated world.Explore the case study
