01Untwine
Make room for the hard part.
A task manager that treats emotional difficulty as something the interface can acknowledge.
- The feeling belongs to the task.
- Offer a smaller next move.
- Two endings. Equal care.
- One character, two platforms.
Timothy Yang / Design engineer
Four apps I designed and built myself. Each case study follows the one interaction the rest of the app hangs on, from the first idea to the spring that settles it.
01Untwine
A task manager that treats emotional difficulty as something the interface can acknowledge.
02Everywhen
Turning a place-based learning app into a daily where-and-when game, from the shape of a day to the physics of one sheet.
03Sleep Map
A gentle bedtime ritual that makes accumulated progress visible on a map.
04Ice Age Life
A prehistoric life simulation shaped around readable choices and a cohesive illustrated world. Reached 146 first-time App Store downloads and recorded three in-app purchases over a 90-day reporting period (July 10–October 7, 2026).
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