Résumé
Design engineering
Design engineer with a motion and UI/UX background, now shipping production software in React, TypeScript, and native mobile. Owned a startup's mobile product and independently released fourteen apps, including Everywhen and Ice Age Life.
Experience
Sunlit Studio
Design Engineer
11/2025 - Present
Remote
- Designed Everywhen's daily round and collectible Passport across native SwiftUI and Kotlin/Compose clients and a React/TypeScript web app, adapting map and timeline interactions to each platform.
- Built Ice Age Life solo with a 150+ component design system in React + TypeScript across iOS, Android, and web. Reached approximately 200 organic mobile downloads over roughly four months.
- Used player feedback and production diagnostics to correct double-counted mortality hazards, then checked demographic changes with seeded simulations.
- Designed Untwine around how hard a task feels, beside priority and effort; one shared SwiftUI task model under native iPhone and Mac shells.
- Designed Sleep Map so a missed night resets the streak but never takes back claimed ground, made that a SwiftData rule, and swapped an early globe for a map you can read at a glance.
WingRep.ai
Software Engineer
12/2024 - 11/2025
San Francisco, CA
- Owned WingRep's mobile product - designed and shipped the iOS app in React Native + Expo, plus features and resolvers on its GraphQL API (AWS AppSync, Lambda, Aurora Postgres).
- Designed one product for reps and their managers, and ran the research myself: pilot users, async feedback in Slack, and cutting my own emotion picker when a plain survey tested better.
MeU Connect
React Native Developer
03/2024 - 12/2024
Hanover, NH
- Built the felt parts of a long-distance-couples app - animated stickers, live location, daily prompts - in React Native + Redux, where the motion was the product.
DALI Lab
Motion & UI/UX Designer, Part-time
03/2021 - 03/2024
Hanover, NH
- Designed DataVinci and Dartmouth's course-selection redesign end to end - research and interviews through wireframes, Figma prototypes, and the component patterns the build teams shipped against.
Education
M.S., Computer Science & Digital Art
Dartmouth College
Hanover, NH · 08/2022 - 08/2024
B.S., Computer Science
Dartmouth College
Hanover, NH · 09/2017 - 06/2022
Skills
Design
interaction design, UI/UX, design systems, component libraries, design tokens, icon systems & art direction, motion design, haptics, accessibility, prototyping, wireframing, UX copy, Figma, user research
Build
SwiftUI, SwiftData, React, React Native, Expo, TypeScript, Tailwind CSS, Reanimated, Skia, Kotlin
Product engineering
Node.js, Supabase, Postgres/SQL, CloudKit sync, GraphQL, REST APIs, AWS, Python
AI
Claude Code, Codex, agentic workflows, Apple Foundation Models (on-device, shipped)