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Timothy Yang / Design engineer

I design and build products.

I'm a UI/UX designer who also writes the code. Fourteen apps of my own on the App Store, and I keep working on the four below - before that, a startup's mobile product.

Open to design engineering roles · San Francisco Bay Area or US remote

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Design case study · Untwine

Make room for the hard part.

A calm task manager for iPhone, Mac, Apple Watch and the web, where how hard a task feels sits beside priority and effort, and every task has a second layer for when it won’t move.

Design case study · Everywhen

Getting people to come back to a learning app.

A place-based learning app nobody needed to open twice, and how it became a daily where-and-when game people return to, down to the physics of a single sheet.

Design case study · Sleep Map

A habit with something to keep.

A sleep app where a kept night claims a real place on a real map, and a bad night never takes anything back.

Design case study · Ice Age Life

A whole world, one decision at a time.

A prehistoric life sim with a whole simulated band behind every screen, and how I kept it readable: what a player sees first, what each tap promises, and what the art and words are allowed to say.

More shipped

All work →

Open to what’s next

Looking for a design engineering role.

San Francisco Bay Area or US remote.

Discuss an opportunity ↗